We have just released builds for both NNSuperResolution and NNFlowVector for Nuke 14.0. What’s good to know is that Foundry has updated the bundled CUDA version in Nuke to v11.1.1, and the cuDNN version to v8.4.1. We have matched the
All downloads should now be much faster
We have successfully migrated all of our files available for downloading to Amazon’s AWS S3 cloud system. We received your feedback about our downloads being painfully slow (for some of you it even took days to download the latest builds
Bug fix release of NNFlowVector and some other updates
We have just released a new version of NNFlowVector, v1.5.1. It’s a patch/bug fix release with the following release notes: Patch release fixing a streaking error that occurred with the last processing patch (furthest to the bottom-right area of the
Bug fix update to NNSR and some future plans
We released an important bug fix update to NNSuperResolution yesterday (12th of September). It’s called v3.2.1, and fixes a regression where the overscan support didn’t work as intended in sequence mode (v3.2.0 was actually crashing if you tried to calculate
New version release of NNFlowVector, v1.5.0
We are proud to finally release our first major update to our NNFlowVector plugin. This is a release with a bit of everything in it; improved neural networks, better UI and user control, better performance overall, better compatibility with Nuke13.x
New version release of NNSuperResolution, v3.2.0
We are happy to announce that we’ve just released a great update to NNSuperResolution, v.3.2.0. It’s mainly a stability and optimization release, and it’s available as of now from our downloads page. Release notes as follows: • Speed optimizations overall.
New product called NNFlowVector released!
We are very excited to announce the release of a new product called NNFlowVector. It’s an optical flow plugin for Nuke, powered by state of the art AI/machine learning algorithms, capable of generating very clean, stable and accurate motion vectors.
Fixing an annoying Nuke “feature”
In the middle of developing the next optimised release of NNSuperResolution and also our upcoming Nuke plugin in the NN family (be sure to check back pretty soon for the release!), I did a little detour to try and fix